MARVEL
GAMES
Marvel Vs. Capcom Fighting Collection: Arcade Classics for Nintendo Switch
Forget the overpriced Arcade1Up, this is by far the best way to play the best fighting games of the '90s. The presentation is flawless, with art galleries and secret characters. It launched with a few bugs but is already getting patched. Bring on MVC4!
Release: Sep 11, 2024
Midnight Suns for Xbox Series X
An accessible and addictive Tactical RPG from the XCOM team, marred by bugs. Relationship building would be fun if it wasn't all through your offensively bland avatar. Needed a strong gothic art style. The core gameplay is great though and I welcome DLC.
Release: Dec 2, 2022
Fortnite Season 31: Absolute Doom
This was my first time really getting into Fortnite. I hate military propaganda shooters and excessive respawning, so this was really refreshing. It runs well enough on Switch if you don't mind skins loading in late occasionally. I regret missing the Galactus event now.
Release: Aug 16, 2024
Marvel Vs. Capcom 2 Arcade1Up
These are overpriced and they knew exactly what they were doing releasing this collection after us die hards already bought the others. It released with bugs that mostly got patched, but it's not powerful enough for rollback netcode. This will be my last one.
Release: Oct 24, 2022
X-Men Arcade1Up
Compromises were made in cramming the X-Men beat 'em up into standard dimensions. 6 players are reduced to 4 & the controls are uncomfortably close. Both complaints would be fixed by a deluxe 2 screen model. The Data East Avengers games are a nice addition.
Release: Nov 30, 2021
Guardians of the Galaxy for Xbox Series X
I find gameplay & storytelling to always be at odds, as seen here. Some good but underdeveloped gameplay ideas buried under a mountain worth of walking & dialog trees. Lacks polish & has terrible video-gamey over baked character designs.
Release: Oct 26, 2021
Spider-Man for Tiger Electronics
You know the retro gaming market has gone too far when they start remaking Tiger Electronics handhelds. This replica of the 1988 release has you scaling 99 identical floors, but you can just scroll to the Hobgoblin boss fight before the hazards even load.
Release: May 1, 2021
X-Men for Tiger Electronics
As far as Tiger Electronics go, this is actually isn't bad. It's a boss rush where you play as Cyclops running and basting his way through battles with Apocalypse and Juggernaut. At least you can't just cheese your way through this one like Spider-Man.
Release: May 1, 2021
Marvel Vs. Capcom Arcade1Up
Arcade1Up’s best looking cabinet. Vibrant art covers the side panels separating Marvel & Capcom’s rosters. Light up marquee & retro metallic tread complete the ‘90s look. War of the Gems is nice but should be on the Marvel Super Heroes cabinet.
Release: Dec 04, 2020
Spider-Man: Miles Morales for Steam Deck
The pacing is much stronger with less civilian missions and braindead mini games. Spider-Verse left some big Jordans to fill and this Miles just feels like a knockoff right down to his adidas. It has snappy gameplay and UI, but weak bosses drag it down.
Release: Nov 12, 2020
Spider-Man Remastered for Steam Deck
Took what worked, added much needed polish, then smothered it with terrible civilian missions and minigames. Batman's Arkham combat is welcome, but his gadgets aren't. The characterization feels off accross the board. The new face is actually an improvement. It has the best line up of costumes.
Release: Nov 12, 2020
Avengers for Xbox Series X
The format fits the property but the execution is disappointing. Offers a typical Playstation style story from the perspective of Ms. Marvel. The heroes play great & are all unique, but enemies lack variety & environments feel almost procedurally generated.
Release: Sep 4, 2020
Marvel Super Heroes Arcade1Up
Arcade1Up makes dreams come true with a practical sized modern home arcade cabinet with perfect ports of 2 of the best 90s fighters, Marvel Super Heroes & X-Men Children of the Atom, plus The Punisher for Sega Genesis. Seems too good to be true.
Release: Nov 11, 2019
Marvel Ultimate Alliance 3: The Black Order for Nintendo Switch
The series largest cast of playable characters & bosses from all corners of the Marvel Universe with the endlessly addictive replayability you would expect from Team Ninja. A contender for the best Marvel game.
Release: Jul 19, 2019
Guardians of the Galaxy: The Telltale Series for Xbox Series X
Story focused games light on gameplay just aren't my thing. The story is cliché, animation is janky & the only choice is in platitudes. Chapter 3 had a glitch not allowing me to see all paths. Was very hard to get through.
Release: Apr 18, 2017
Deadpool for Xbox One
A straight forward action game with serviceable gameplay both as a hack and slash and shooter. It looks and runs about as well as it needs to. What's impressive is the commitment to the comics, specifically the 2008 run. Also, Gambit DJ's an X-Men pool party.
Release: Nov 17, 2015
The Amazing Spider-Man 2 for Xbox One
Two handed web-swinging returns and it makes a big difference. The added depth keeps traversal engaging. The Cletus Kasady serial killer plot was interesting. The costumes have unique stats and level up and theres even a Spider-Carnage one.
Release: May 12, 2014
The Amazing Spider-Man 2 for Nintendo 3DS
The last of the classic 2D games. Over 20 years of these behind them and nearly no progress is shown. Its the same barebones combat, repetitive padded levels and weak bosses, but this time they force a pointless web-swinging mini-game between each level.
Release: Apr 29, 2014
The Amazing Spider-Man: Ultimate Edition for Nintendo Wii U
Beenox expands to an open world, but shallow web swinging mechanics, a choppy frame rate and screen tear completely botch the experience. That said, you can play as Stan Lee and the Man-Spider costume is dope.
Release: Mar 5, 2013
The Amazing Spider-Man for Nintendo DS
A Kirby style hub world with short repetitive missions. Some great hand drawn sprite animation with a dynamic camera zooming in and out of the action. It's a good format for a rushed movie tie-in, it just needed a lot more variety.
Release: Jun 26, 2012
Spider-Man: Edge of Time for Xbox 360
A rushed Spider-Man 2099 sequel to Shattered Dimensions that strips down the art style and sets all the action indoors at Alchemax. Peter David pens an authentic story with a great cast, including an under-utilized Val Kilmer.
Release: Oct 4, 2011
Spider-Man: Edge of Time for Nintendo DS
The worst Metroidvania I've ever played. The map is completely broken. You just gain abilities that open different colored barriers. The boss fights have about two frames of animation. I respect the inclusion of Big Wheel 2099 though.
Release: Oct 4, 2011
Spider-Man: Shattered Dimensions for Xbox 360
A proto-Spider-Verse bringing back classic cartoon voice actors that plays like a modern sequel to Enter Electro, right down to the cozy Stan Lee narration. Long levels centred around villains makes each feel like a one-shot comic.
Release: Sep 7, 2010
Spider-Man: Shattered Dimensions for Nintendo DS
A Spider-Verse style plot with playable 2099 and Noir variants. Doubles down on Web of Shadows' Metroid influences, even adding Shinespark puzzles. It's truly the perfect fit and it's a shame they got here so late. I want more!
Release: Sep 7, 2010
Marvel Ultimate Alliance 2 for Xbox 360
Takes the graphics & story over gameplay route, alienating fans of the 1st. Follows the Civil War comics pretty closely. Greatly cutback RPG elements leave just a mindless brawler with little reason to replay. It looks better at least.
Release: Sep 15, 2009
Spider-Man: Web of Shadows for Xbox 360
It's a Venom pandemic and up to you to either save NYC or be a psychopath. Nails the feeling of a comic event as the city gradually falls into chaos and heroes like Wolverine & Moon Knight show up. The frame rate drops in the third act.
Release: Oct 21, 2008
Spider-Man: Web of Shadows | Amazing Allies Edition for Sony PSP
A 2.5D side scroller on PSP should be a sure thing but this misses the mark big time. It's small and simple but still runs poorly, often completely freezing during action. It feels like Bevis and Butt-Head wrote the dialogue.
Release: Oct 21, 2008
Spider-Man: Web of Shadows for Nintendo DS
It’s like Metroid 2 but you’re Spidey and every time you lose an Energy Tank you have to play a touchscreen minigame. It even has an emergency escape at the end. The low poly enemies look like assets reused from another game.
Release: Oct 21, 2008
Spider-Man 3 for Sony PSP
Impressively fits the PS2 version's Manhattan sandbox, but at the cost of the frame rate and load times. Has boss fights with Morbius and an unrecognizable Shriek. It's short and has really clunky combat, leaving little reason to explore.
Release: Oct 16, 2007
Spider-Man: Friend or Foe for Xbox 360
A simple dumb fun beat 'em up by Nintendo owned Next Level Games sporting more polish than the usual movie tie-in. The enemy variety is poor, but it has a pretty rewarding loop of beating villain bosses to unlock and upgrade them.
Release: Oct 2, 2007
Spider-Man: Friend or Foe for Sony PSP
A stripped-down version of a simple beat 'em up ruined by poor hit detection. Ditches four playable characters for exclusives Electro and Carnage, but the latter only unlocks if you beat it in co-op, and good luck with that in 2022.
Release: Oct 2, 2007
Spider-Man: Friend or Foe for Nintendo DS
This version is a surprise with charming low poly graphics that spread the action across two screens, tracking the rooftops and streets as you hop between. Cuts the playable cast back to the Raimi villains, Black Cat and Blade.
Release: Oct 2, 2007
Spider-Man 3 for Xbox 360
The City looks great but the models are terrible. Expands scale with tons of indoor areas including a massive subway. A mission uncomfortably forces you to abuse Mary Jane. The web-swinging is simplified, combat lacks polish and it really overdoes the quicktime events.
Release: May 4, 2007
Spider-Man 3 for Nintendo DS
Takes cues from the great Ultimate Spider-Man on DS with touchscreen controls and comic panel cut scenes, but the cut scenes use muddy console screenshots and the half baked gameplay is obscured by an annoying cursor. Even the bosses are bad.
Release: May 4, 2007
Spider-Man 3 for Nintendo Game Boy Advance
Sticks to what works from years of Spidey side scrollers with smooth movement and combat for taking out crooks and saving civilians. The beat 'em up car chases are great for web swinging and the boss fights are clever and challenging.
Release: May 4, 2007
Spider-Man: Battle for New York for Nintendo DS
A prequel rushed out to cash in on Ultimate's success. Ron Lim illustrates the great motion comic cutscenes. It bafflingly ditches the innovative Venom controls for a playable Ultimate Green Goblin. It's repetitive and janky.
Release: Nov 14, 2006
Spider-Man: Battle for New York for Nintendo Game Boy Advance
I don't think anyone has ever wanted to play as Ultimate Green Goblin. It has clunky controls and runs poorly. The levels are dragged out in the beginning, then suddenly rushed as they got closer to the deadline.
Release: Nov 14, 2006
Marvel Ultimate Alliance for Xbox 360
The followup to X-Men Legends II. A Diablo like dungeon crawler across the Marvel Universe. Stunning cinematic videos set the epic tone. Unlockable characters, upgrades, costumes & secret missions keep you coming back. Great for couch co-op.
Release: Oct 24, 2006
Marvel Ultimate Alliance for Sony PSP
A scaled back port of the PS2 version with exclusives Black Widow, Hawkeye, Ronin & best of all, the classic Captain Marvel. Unfortunately, Silver Surfer isn't playable in this version, dashing my hopes for a cosmic team.
Release: Oct 24, 2006
Ultimate Spider-Man for Nintendo GameCube
Second only to Spider-Man 2. Has a canon story told with innovative editing and rendered in a timeless comic art cell shading. The gameplay is toned down for accessibility, but made up for by the brutal playable Venom and mission variety.
Release: Sep 19, 2005
Ultimate Spider-Man for Nintendo DS
The best side-scroller in the series. Incredible cinematic cut scenes based on Bagley's art, a story in continuity with the comics written by Bendis, stylish cell-shaded graphics and impressive innovative touchscreen Venom gameplay.
Release: Sep 19, 2005
Ultimate Spider-Man for Nintendo Game Boy Advance
A side scroller swapping between classic Spidey gameplay and a Venom that needs to feed to stave off draining health. Feels a little rushed toward the end. Remarkably achieves cell shaded models with smooth animation.
Release: Sep 19, 2005
The Incredible Hulk: Ultimate Destruction for Xbox
They perfected the momentum, making leaping over buildings & smashing the military-industrial complex truly exhilarating. Ron Perlman plays Abomination. It rivals Spider-Man 2 & Arkham City as the best comic game.
Release: Aug 23, 2005
Spider-Man 2 for Xbox
Treyarch 100% nails the open-world format first try. Spider-Man for PS4 really only improved the graphics and story. The thrilling gameplay is all here 14 years prior and the web-swinging is still the best. Has endless challenges and an epic endgame arena.
Release: Jun 28, 2004
Spider-Man 2 for Sony PSP
Treyarch reuses the format and assets of the first movie game for this incredibly rushed sequel. It even has the same Shocker and Vulture boss fights. No costumes, no Bruce Campbell, no budget. At least they finally upgraded the camera.
Release: Jun 28, 2004
Spider-Man 2 for Nintendo DS
It has the framework for a great 3D take on the retro side scroller Spidey format but botches it with a few bad mechanics. It's maddening to not have a map in these labyrinthine levels with anxiety inducing timers on a system with two screens.
Release: Jun 28, 2004
Spider-Man 2 for Nintendo Game Boy Advance
Everything from the first game is expanded, including the annoying fetch quests. The 3D free roaming hub world hilariously overreaches the GBA's capabilities, but it's all in good fun. It has the cut Lizard and exclusive Puma boss fights.
Release: Jun 28, 2004
Tony Hawk's Underground for Nintendo GameCube
They ditched the timeless arcade format for a free roam story campaign that you need to be a die hard skater to appreciate. Its mostly fetch quests and driving clunky cars. Still, the soundtrack features R.A. The Rugged Man and Iron Man is pretty fun.
Release: Oct 27, 2003
Hulk for Nintendo GameCube
A simple beat 'em up fun with some stealth, elevated by vivid cell shaded graphics. The story plays as a sequel to the film. It includes an unlockable Grey Hulk who even quips, mostly about his shoe size, and obscure bosses like Halflife, Ravage and Madman.
Release: May 28, 2003
The Incredible Hulk for Nintendo Game Boy Advance
Based on the 60's comics with great original art cut scenes connecting decent isometric dungeon crawling. Unfortunately, the only notable bosses are Executioner & Abomination & both uncharacteristically shoot lasers.
Release: May 28, 2003
Spider-Man for Xbox
Treyarch builds off their Dreamcast port, even bringing over the janky camera. The exclusive Kraven level is worthwhile. The unlockable playable Green Goblin would be $25 DLC today. Maguire and Dafoe's voice acting is incredible, but Bruce Campbell steals the show.
Release: Apr 16, 2002
Spider-Man for Nintendo Game Boy Advance
Snappy controls and animations are bogged down by a flat art style and bland levels that have you scavenger hunting under a time limit. An overpowered special move breaks the boss fights and the Mode-7 web swinging is completely vapid.
Release: Apr 16, 2002
Tony Hawk's Pro Skater 3 for Nintendo GameCube
The series peaked here. You have much more control & the points scale like crazy. It has the best levels and unlockables, including XMen's Wolverine & Star Wars' Darth Maul. Three games in three years, each better than the last.
Release: Oct 30, 2001
Spider-Man 2: Enter Electro for Sony PlayStation
A great sequel offering more of the same while expanding on the bonuses like the Stan Lee narration and costumes with swappable powers. Alas, its stuck on the inadequate PS1 and suffers from muddy graphics and a bad frame rate.
Release: Oct 19, 2001
X-Men: Reign of Apocalypse for Nintendo Game Boy Advance
A beat 'em up in the vein of the classic Konami X-Men Arcade, minus the production values. It has an impressive collection of bosses with some great sprite work. Just stick to Wolverine and put all the stats in strength. The other options are much more tedious.
Release: Sep 25, 2001
Spider-Man: Mysterio's Menace for Nintendo Game Boy Advance
Vicarious Visions returns to finish the handheld trilogy strong. Captures the 3D games art style in 2D. Has a hub world allowing levels to be played out of order. They even roll out Big Wheel for boss fight!
Release: Sep 19, 2001
X-Men: Mutant Academy 2 for Sony PlayStation
They fleshed out the last game big time with impressive new combos, even adding the Marvel Vs. Capcom ability to follow up launches with air combos. The secrets are next level with Spider-Man, Professor X and Pool Party Mode referencing the swimsuit pin-ups.
Release: Sep 18, 2001
Spider-Man 2: The Sinister Six for Nintendo Game Boy Color
They ditch the RPG elements for a more refined but formulaic experience. Controls well with fair but basic bosses. What stands out is the high production values and detailed levels, even including weather effects.
Release: May 30, 2001
X-Men: Wolverine's Rage for Nintendo Game Boy Color
The presentation is impressive. The cut scene art is unique and the sprite animation is surprisingly fluid, looking almost hand drawn. The praise ends there though. It has terrible hit detection, limited options and short timer based levels that counter the healing factor.
Release: May 18, 2001
Tony Hawk's Pro Skater 2 for Sega Dreamcast
Pro Skater turned '90s gamers into posers overnight. The sequel stuck the landing by adding manuals to open up combos, a character creator and the unprecedented unlockable guest skater Spider-Man, complete with his four best costumes.
Release: Apr 19, 2001
Spider-Man for Sega Dreamcast
Spidey hits his stride swinging into 3D, thanks to Tony Hawk's engine. Webbing and crawling feel way better in three dimensions. The collectable costumes with different powers and Stan Lee's narration really underline the commitment to quality. A big graphical upgrade.
Release: Apr 19, 2001
X-Men: Mutant Wars for Nintendo Game Boy Color
Beat 'em up as Wolverine, Cyclops, Gambit, Storm and Iceman, swapping between them on the fly to match their strengths to the different bosses. Enemies spawn endlessly so just book it. It's pretty easy, until you get to the glitched out Magneto boss fight.
Release: Nov 8, 2000
X-Men: Mutant Academy for Sony PlayStation
It was easily overlooked, dropping 5 months after Marvel Vs. Capcom 2. It doesn't come close to Capcom's offerings but is pretty decent. The unlockable costumes and hilariously outdated FMVs help. The power bar shuffling mechanic is decent too.
Release: Jul 14, 2000
X-Men: Mutant Academy for Sony PlayStation
Game Boy fighting games just never worked. They would always come out broken and this is no exception. Urban Champion had more depth. You can just mash low attack to victory. It has exclusives Pyro and Apocalypse playable for the first time at least.
Release: Jul 14, 2000
Marvel Vs. Capcom 2: New Age of Heroes for Arcades
It's competing for best fighting game of all time. They literally put everything they had into it, down to the last sprite. It's broken as hell with tons of infinites and unbalanced characters, but somehow it all just adds to the hype.
Release: Feb 24, 2000
Spider-Man for Nintendo Game Boy Color
By Vicarious Visions of the recent Tony Hawk remake. An in-depth sandbox style adventure with RPG elements. Great graphics, cut scenes and animation. The passwords and infinite continues keep grinding and finding collectables enjoyable.
Release: Sep 1, 2000
Marvel Vs. Capcom: Clash of Super Heroes for Arcades
The most refined of the classic series. Only two new Marvel fighters and War Machine is a pallet swap, but Venom's mind blowing sprite animation makes up for it. Onslaught is the series best giant boss. Still hype after all these years.
Release: Jan 23, 1998
Marvel Super Heroes Vs. Street Fighter for Arcades
Same classic gameplay but this is where reusing sprites starts feeling lazy. Even brings back the weak Apocalypse boss but replaces the duel with the much less interesting Cyber-Akuma, the only real "new" content.
Release: Jun 25, 1997
The Incredible Hulk: The Pantheon Saga for Sony PlayStation
PS1's janky graphics aggravate me. If they can't properly do 3D they should have stuck to sprites. Platforming is terrible with loose controls, but adds variety. It's nice to see the U-Foes & Maestro at least.
Release: Apr 10, 1997
X-Men Vs. Street Fighter for Arcades
The 1st #Marvel & Capcom crossover remixes old sprites adding quality newcomers Rogue, Gambit & Sabretooth. The giant #Apocalypse boss is deceptively underwhelming, but your team duelling to the death at the end makes up for it.
Release: Sep 25, 1996
Marvel Super Heroes in War of the Gems for Super Nintendo
Adorable downscaled Marvel Vs. Capcom sprites in an epic beat-em-up platformer adapting #InfinityWar & #InfinityGauntlet, in that order. Has perma-death but its manageable with an inventory of Gems & revives.
Release: Oct 18, 1996
Venom / Spider-Man: Separation Anxiety for Super Nintendo
A rushed cash grab sequel to Maximum Carnage with co-op and much easier bosses. Mostly follows The Lethal Protector comics. A repetitive format with limited enemy variety, but it can be fun with a friend.
Release: Nov, 1995
Marvel Super Heroes for Arcades
The 2nd in the Marvel Vs. Capcom series brings in the Avengers & Spider-Man as it adapts the Infinity Gauntlet event. Collect the Infinity Gems as you battle toward an epic boss fight with Thanos. Includes deep cuts Shuma-Gorath & Blackheart.
Release: Oct 24, 1995
Avengers in Galactic Storm for Arcades
A Killer Instinct style fighter strictly adapting the comics to the point of only offering Captain America & a bunch of C listers. Big names like Iron Man & Thor are saved for the innovative assist system Marvel Vs. Capcom adopted.
Release: 1995
Spider-Man for Super Nintendo
Based on the '90s cartoon with bosses like Chameleon, Hammerhead and Hydroman but includes some comic classics like The Owl, Beetle and Jack-O-Lantern. Difficulty settings keep it fair but you can get stuck maneuvering between two planes.
Release: Feb 13, 1995
X-Men 2: Clone Wars for Sega Genesis
The last of the retro X-Men games is the best yet. It has an amazing first impression, jumping into a mission with impressive snow storm FX even before the opening credits and title card. Again Nightcrawler is the MVP even with a useless teleport.
Release: Feb, 1995
X-Men: Children of the Atom for Arcades
The fist of the iconic Marvel Vs. Capcom series features the X-Men during the hight of their popularity, setting the standard for fast-paced action and detailed, smooth sprite work. Features a diverse cast of heroes and villains with a punishing Magneto boss fight.
Release: Dec 8, 1994
X-Men: Mutant Apocalypse for Super Nintendo
Its Capcom's 1st crack at Marvel and they nailed it. Each playable mutant has unique gameplay and levels, maximizing replayability. The levels are brisk with a lot of variety, but it runs out of steam, devolving mostly into a boss rush in the end. That last level is brutal.
Release: Nov, 1994
Spider-Man and Venom: Maximum Carnage for Super Nintendo
The best Spidey game at the time. A challenging beat 'em up made fair by tons of secret collectables. A premium package for a change, with impressive cutscenes recreating comics and an eye catching red cartridge.
Release: Sep 16, 1994
Wolverine: Adamantium Rage for Sega Genesis
It has an impressive presentation with detailed sprites and controls well with a wide variety of attacks. You heal and can pop claws without penalty. The catch? When the relentless timer runs out a little girl suicide bombs you.
Release: 1994
Wolverine: Adamantium Rage for Super Nintendo
This version is new to me. Usually I put in the work to beat these old games but I had to bail halfway. It's just tortuous. It has terrible hit detection and everyone takes damage for days. It's a shame cause it's got good looking bosses that will just go unseen.
Release: 1994
The Incredible Hulk for Super Nintendo
Great graphics, uniquely authentic gameplay & varied boss fights featuring Rhino, Absorbing Man, Tyrannus & a recurring rivalry with Abomination has you riding high until the brutally cheap last level against The Leader.
Release: Jun, 1994
Spider-Man 3: Invasion of the Spider-Slayers for Nintendo Game Boy
Alistair Smythe and the HR Giger Alien inspired Spider-Slayer MK X are hunting Spidey. Developer Bits brings a more standard action experience but clunky controls and randomized enemies make scaling levels painful.
Release: 1993
X-Men for Sega Genesis
This is hard as hell but back then that just meant it never ended. Nightcrawler is the MVP again for skipping whole swaths of levels. You even have to solve another abstruse puzzle to access the ending. I used level select for practice to finally beat it.
Release: Mar 8, 1993
Spider-Man: Return of the Sinister Six for Nintendo Entertainment System
Developed by Bits Studios. The 8bit graphics, while a step down, give it an endearing quaintness. Includes Vulture for the first time. Follows a strict structure but mixes it up with the rare fetch quest. Relatively fair and very playable.
Release: Oct, 1992
Spider-Man 2 for Nintendo Game Boy
Bits Studios takes over and thwips together two games in one year. In a plot to torment children they focused the direction on arcane fetch quest puzzles. Bosses include Carnage and, for some reason, Graviton. A few good ideas but its mostly just bad.
Release: Aug, 1992
X-Men for Arcades
The classic '90s beat 'em up is still a joy thanks to the vibrant art style, hyperactive effects, simple but addictive gameplay & amusing translation. Continues the story from the failed Pryde of the X-Men pilot. Originally had 6 players on 2 screens.
Release: Jan 31, 1992
Spider-Man Vs. The Kingpin for Sega Genesis
Kingpin framed Spidey, armed a nuke, had Venom kidnap MJ and hired villains including Lizard, Electro and Hobgoblin. Impressive graphics and an innovative photo mechanic. Plays well but the bosses are janky the ending is cheap.
Release: 1991
Captain America and the Avengers for Arcades
A quality beat 'em up that's part shoot 'em up. Play as Captain America, Iron Man, Hawkeye and Vision with bosses like Ultron and Red Skull. The sprites are a little small but it works for the shooter levels with giant boss fights.
Release: Oct, 1991
Wolverine for Nintendo Entertainment System
This is more like it. They have the obscure detail that his claws hurt to use but left out his healing factor. It's cheap as hell so it would have really helped. This predates his claws hurting in the comics. Was Larry Hama a fan?
Release: Oct, 1991
The Amazing Spider-Man for Nintendo Game Boy
A surprisingly good old school beat 'em up developed by Rare of Goldeneye and Banjo Kazooie fame. Challenging but beatable. A laughable story with Mysterio, Green Goblin, Scorpion, Rhino, Doctor Octopus and Venom as bosses.
Release: Jul, 1990
(Uncanny) X-Men for Nintendo Entertainment System
A permadeath shoot 'em up but half the cast can't shoot. If you use Nightcrawler to walk through walls it's manageable. You need a secret code to play the last level. No one knows who developed this. It didn't release, it escaped!
Release: Dec, 1989